Category: if notes

Bring Out Your Dead: The Wedding Party

Bring Out Your Dead is a game jam for unfinished work that never quite worked out. It’s primarily for IF pieces, but has expanded out to non-IF games, prototypes, and pen and paper storygames. As a rampant perfectionist and someone who has a habit of keeping projects clutched close to my chest, this jam makes me very nervous, which is exactly why I figured I should enter it.

The Wedding Party was my first non-Twine, non-mod IF piece. I wrote it during 2014 until it stalled. Its setting and characters are roughly based on those in a novel I was drafting at the time.

There are things I like about it: deciding the PC’s preferred address rather than their gender, the characters, the setting, the ridiculous intricacy of the breakfast scene in which vast nests of conditional text display depending on who you’ve spoken to and who you happen to be romancing.

However, in my excitement to get the story down, I didn’t really plan it in advance, resulting in a lot of early quest-giving and not as much problem-solving. There’s a fair amount of binary choices which are clearly “do you want to raise X stat or Y stat?” and I’m not sure about how well the PC signalling their intent works. Ultimately those things could have been fixed (maybe will be fixed at some point in the future?) but the lack of planning meant that I had, and still have, little idea of the project’s scope or where exactly it’s going. Which resulted in stalling and other, smaller projects being more appealing.

Still, I’m fond of it and it certainly taught me a lesson: keep a strong plan and outline in mind at all times, as it’ll help with pacing and story structure.

Enough, Rest, and TinyUtopias

The other day I wrote Enough for the very informal and unofficial TinyUtopias IF Jam. True to the theme, Enough is very small, just over 100 words long, and took a couple of hours to put together.

It’s about comfort and encouragement, and the world being exciting rather than overwhelming or frightening, and resting being something to luxuriate in. I found it rather calming to write, thinking about what I’d like to have enough of.

With an eight month old baby, energy and rest are at the forefront of my utopian visions. It’s notable that several of the jam games have that theme: TinyHillside by Emily Short ends with sleep, while Tiny Utopia by Astrid Dalmady describes a gently energised morning wakeup. I’d love to see a TinySleep Jam sometime in the future.

It was really enjoyable to write for a prompt in such an unpressured way, and the rest of the TinyUtopias games are lovely – a varied batch of moments, situations, or wordplay. They’re all very small, so do take a few minutes to check them out!

Heretic Dreams notes

Heretic Dreams was entirely unexpected. I had other projects on the go, there were various baby-shaped demands on my time and brain, and I didn’t need anything else on my plate. But then I read The Sorcerer of the Wildeeps by Kai Ashante Wilson and couldn’t get it out of my head.

Elements of the novella kept racing through my mind: a protagonist touched by the power of a god, a romantic bond between the protagonist and their captain, a disastrous journey. So I wrote Heretic Dreams: a very different setup, setting and story, but still strongly inspired by Wilson’s work. This is the first fantasy interactive fiction I wrote, the one with the most lethal stakes, and the first that I wrote with the intention of submitting for publication.

Spoilers below, but first take a look at this gorgeous fanart by Irina Goodwin!

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swept up notes

I have a thing about girls and deserts. I was having a rough week and had been reading a lot of Richard Siken’s anthology Crush. These two sentences combined to make swept up.

The final third of Crush is about two boys, Henry and Theodore, driving through the US after Theodore’s taken a bullet for Henry. You could call swept up thinly veiled lesbian fanfiction of Driving Not Washing and Wishbone, and you wouldn’t be far off.

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Aquarium notes

Aquarium started as a prompt from a friend: “the aquarium, our aquarium, stood there”. The “our” in the prompt interested me: not so much the ownership, but more the plurality. I’d been reading The Raven Cycle by Maggie Stiefvater which includes posh boys with an abundance of feelings, while Sebastian’s existed in my head for a long time (his first outing was a flippant but driven playwright in his late twenties in the Luxley Family mod for Baldur’s Gate II), as has the protagonist in various forms.

I was planning to write a piece of short fiction about the characters, but then remembered my forays into Twine a few months back. I would write an interactive story instead!

Spoilers for the game below.

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